Bathroom.png

Bathroom

Shower, bath, or both?

Having another play with interior visualisation. All of the models in the scene were modelled by myself except the plants (I really need to set aside a day to practise modelling plants…)


I had a lot of fun putting this scene together. I had a small collection of images of different bathrooms and interior design ideas and tried to incorporate various elements into the scene.

One of the things I found that helped sell the scene as realistic was dressing the set with generic bathroom items such as a bin or the toiletries along the back of the sink. It also helps to make slight imperfections in the way things are laid out, such as making sure objects are not perfectly aligned to walls (such as the hamper on the bottom right) or spacing out the towels a little less uniformly.

There weren’t too many difficult or particularly technical challenges in the scene. The towels were created using a basic fur system to help them appear fluffy and I added a few strategic geometry lights under the sink mirror to make it stand out but the only thing that was a little bit different was the simulation for the net curtain. I added it right at the end of the project to give a little life to the shot. I think it works really well given how it interacts with the volumetric light coming in through the window.

I tried a few different tweaks in the render to make it seem a bit more photorealistic using Redshifts built in post FX tools, namely the photographic exposure to blow out the whites in the window and add a slight colour grade.

Having finished this shot a couple of months ago I feel as though my texturing and rendering knowledge in Redshift has improved greatly since then. I may spend a day in the future re-texturing and seeing what I can achieve in terms of making this scene appear a little more photorealistic.

As always, a tidy scene file, is a happy scene file!